Showing posts with label Dungeons and Dragons. Show all posts
Showing posts with label Dungeons and Dragons. Show all posts

Wednesday, October 12, 2011

On Strictly Unscientific Graphs














Hmmmm..........

Edit:  In response to some very reasonable confusion, I'm going to go ahead and explain that the first chart has a fairly obvious point ("extroverted characters are more fun for me to play, or are at least more fun in retrospect") and the second chart has no point whatsoever (I made it purely for my own curiosity to see what trends would arise, but none did, really).  Okay, revisionism over, back to your regularly scheduled post.

-Stormshrug

Wednesday, August 17, 2011

On Old Favorites

It's been a while since I engaged with that image meme I love so much, but for a while, I had only a one or two role playing characters to meme up, and it was hard to get started.  Then when I got to critical mass, I was just lazy.

No longer!



Orpheus Agent Jared Argyris from Orpheus, Summer 2010















Veil Agent Mithan Dispara (Shadar-Kai Ranger), New Veras Campaign (D&D 4e), Fall 2010















Outcast Jerok the Honorless (Half-Orc Barbarian), New Veras Campaign (D&D 4e), Spring 2011














Taros Steelscream (Black Shield Assault Marine), The Cycle of Fate (Deathwatch), Summer 2011














Well, I expect to drop another one of these posts in a year or so.  I hope I'm lucky enough to have had yet another year of amazing RPGs to fool around in!

Edit: Bonus!

My Co-DM from the New Veras campaign has kindly provided his "what the DM actually saw" version of Mithan Dispara:














I can see that.  It's extra appropriate because I main Snake in Brawl.  And Mithan did love setting land mines.

-Stormshrug

Tuesday, September 28, 2010

On Expectations, Reactions, and Results

Or, "HOW DID I MISS THIS MEME!?!"

For anyone who hasn't read the page or doesn't immediately understand it, I'll give you a gloss:

"What I Made" is a (hopefully) oversimplified version of your character concept.

"What the DM Saw" is how your DM perceived the question in character.

"What I Played" is a (hopefully) oversimplified version of how you played the character.

Now on to the fun part: characters of mine from past campaigns!


Private First-Class Mercito Grant from Inquisitor, Winter 2009















Tech-Priest Daret Feliron from Dark Heresy, Summer 2010:














("What the DM Saw" image courtesy HTMC.)


But yes, this meme combines two things I love: oversimplified character concepts and "What I watched/What I expected/What I got!"  If only the original /tg/ thread wasn't dead and gone...

-Stormshrug

Friday, July 23, 2010

On Killing PCs

Discuss.





Okay, I'll give you a bit more than that.  Fine.  Be that way.

Let me first qualify 'death.'  When I say a character is 'dead,' I mean 'unplayable.'  I do not mean 'mildly inconvenienced' (hi, Epic Level!)  I do not even mean 'significantly inconvenienced' (level loss, etc).  I mean 'open up the character builder and start choosing stats.'

As a DM, I have a mixed relationship with inflicting death upon Player Characters.  On the one hand, I want people to be responsible for their actions, and for consequences to be realistic.  I want there to be a sense of danger in combat, and a thrill when a monster's attack narrowly misses or a key save is made.

On the other, people do not like having their characters die.  Players get understandably attached to their characters.  They should.  If they don't get invested in their characters, the campaign (or at least any 'role playing' therein) is likely to suck.  But, of course, this attachment also means that it's difficult for me to kill their beloved characters, even if that's simply how the dice fall.  I'm not there to emotionally scar my players, I'm there to have fun with them, after all (though some DMs might take a different stance on the issue of whether or not emotional scarring constitutes fun).

So, historically, I have made compromises.  There have been three fatalities during my two campaigns, and none have stuck.  I'm not entirely happy about this fact, and while I'd like to rationalize each of my decisions, the fact is that, historically, I've been unwilling to actually take the hard line I espouse in theory on character death.

Monster Power Cards, which clearly define the abilities that monsters have to the players, are one step in the right direction.  If monster abilities are more static, I think death seems less arbitrary, and "fairer," even if from all functional standpoints, I still control what abilities the monsters have.  Players seem to be more bothered by the DM coming up with something on the spot than with regular unbalanced design, and I'm happy to accomodate this preference.  I think the Joker had some good stuff to say about this idea in The Dark Knight.

The 'Table of Messy Results,' which substitutes gross bodily injury for actual death (most of the time), is another helpful tool.  Having a character greviously injured provides a challenge to overcome (for the player and the character) as a penalty for failure.  It might require a change in direction for a character's development, but I'd say that's a good (or at least interesting) thing.

I also hope that having more experienced players will lead them to accept the results of their actions, and more importantly, lead me to be willing to follow through on those consequences.  I hate the thought of being the douchebag DM who turns the newbie's first three characters into bloody stains because he or she happened to be (understandably) genre blind.  Yes, many people learned to play this way.  Yes, 'back in your day, you didn't have no fancy healing surges.  You had 1d4 hit points and a rock.  And you had to share the rock.'  Yes, I'll get off of your lawn.  If it's nobody's first rodeo, though, I think I'd have less pangs of guilt about smacking PCs for making foolhardy, misinformed, or just plain unfortunate decisions.

In the end, though, it really is on me deciding to stand by the ideals I've put forth numerous times on the subject.  Anyone have any insight on this?  I'm always open to hearing new ideas regarding this tricky subject.


-Stormshrug