Showing posts with label Modelling. Show all posts
Showing posts with label Modelling. Show all posts

Tuesday, August 3, 2010

On Conversion Ideas

Well, here's an old post I've had simmering on the back burner for a while (read: I wrote half of it and then forgot that it existed for two weeks).

Warhammer 40k lends itself a bit too well to bringing in out-of-universe ideas, characters, and hell, entire armies.  Much as with D&D (or really any RPG worth its salt), you can easily throw together a stat block for just about anything.  However, Warhammer 40k is such an 'everything including the kitchen sink (which also wants to kill you)' universe that, for most science fiction and fantasy military forces can be translated without even having to draw up new stat blocks.  Generally, the less changes I have to make, the greater a success I consider conversion attempt.  It's easy to draw up stat blocks in 40k (they're rather simple), but it's hard to FIND statblocks for every single thing you want to represent.
Every time one of these ideas for a new 'count-as' army takes root in my mind, I end up doing something very dangerous - namely, I consider starting YET ANOTHER army.

A few bouncing around in my head:

Gears of War (Imperial Guard)

The relatively obvious but still inescapable 'Gears of War' IG army, based around the 'Straken Mob in a Vendetta' close combat strategy.  Colonel Straken as Marcus, Commissar Yarrick as Dom, a Techpriest as Baird and a Ministorum Priest with Eviscerator as the inimitable 'Cole Train.'  Straken's command squad as an attached team of Redshirts (perhaps the various Carmine brothers).  Slap it all in a King Raven (Vendetta or Valkyrie) and do exactly what you do in Gears of War - rush in and beat your enemy's face into a pulp.  A few squads of Veterans in Chimeras would round out the army (and, you know, let you hold objectives), as regular COG soldiers in Centaurs (or other APCs).

"Scratch one grub!"

Code Geass (Tau)

When I first watched Code Geass, my immediate response was 'Knightmare Frames ARE Crisis Suits!'  The right size, appropriately armed and armored, highly mobile (but not 'fighter jet' mobile) - admittedly, there are plenty of mecha that would fit these qualifications, but Code Geass is one of the few mecha series I've seen where the focus is as much strategic as tactical.  Most mecha series consist almost purely of dogfighting - which is quite enjoyable, so long as it's well executed.  But, as I've mentioned before, I'd love to see another series with a greater focus on the commanders, and the strategies that win battles in addition to the Ace Pilots who dominate the battlefield.  So Code Geass lends itself rather well to Warhammer 40k more generally.  In this particular case, I freely admit that I did cave in and tweak the codex a bit - nothing terribly substantial, but the ability to mount an Ethereal in a Crisis Suit is long overdue for the Tau anyway, and I couldn't very well have Code Geass without some rules for the Geass itself.  If I ever manage to recover said 'Codex Geass' (hurr hurr) from the depths of my old, very possibly fubar hard drive, I'll probably do a post on it.  I've also modeled about half of this army, and done some paint work (though some of it needs to be redone, and I suspect I'd want to touch a lot of it up, given that it was like two summers ago).


Mobile Suit Gundam (Imperial or Eldar Titans)

Ah, the holy grail.  How to get a Mobile Suit into Warhammer 40k.  Imperial ground forces fit the Earth Federation and Zeon ground forces quite well (since Mobile Suit Gundam is heavily based on World War 2, and so are many Imperial Guard armaments, this is no particular surprise).  For Mobile Suits themselves, however, it's a toss-up between Warhound Titans and Eldar Phantom Titans.  Both are roughly the same size, they're roughly equally resilient.  The Warhound Titan has more choices for armaments, which I like, but the Phantom Titans have superior close-combat skills, an 4+ Invulnerable 'Holofield Dodge' save, and the ability to 'Jump' 36" and then make an assault, as compared to the much more sedate 12" move range of a Warhound Titan.  Perhaps the answer is simply to decide on a case-by-case basis.  As to fielding a Phantom Titan alongside Imperial Forces, well, it's Apocalypse.  You can field 80 Orbital Strikes and nothing else if you feel like it.  I'm not overly concerned about balance.

1 Warhound Titan + 18 Land Speeders with Multi-Meltas = Kshatriya with Funnels


Thanks for letting me borrow the Funnels, Ghostlightning.

Also 1950~ points.  But it's totally worth it for the Funnels.

(Incidentally, Mr. Flask, I've realized that even though you hate everything good  America, you communist! everything not comedy (or so you claim, though I can see through your LIIIIIIES), Funnels are basically psychically controlled robot BEES with frickin' laser beams.  Just thought you should know.)

I feel like Codex: Chaos Daemons also opens up a host of new possibilities in this direction.  Alucard Khornate Daemon army, anyone? (Yes, Alucard would comprise the entire army).  One big, nasty Daemon surrounded by lots of Flesh Hounds, Bloodletters, etc.  Another series I recently picked up on, Nurarihyon no Mago, provides a large and mildly militarized organization of highly diverse demons.  Could be interesting for many of the same reasons as the Armycard, but provide a less uniform modelling experience.

Anybody else thought of any good conversions in this vein (that is to say, repurposing armies.  Though I'm always interested to hear new stat-blocks, too)?

-Stormshrug

Wednesday, July 7, 2010

On the Ordo Xenos (In Progress - Pt. I)

Commander Fyre (Pictured with Veteran Retinue)




Commander Fyre is a tenacious soldier and the consummate commanding officer.  By which I mean he has a really impressive beard.  Commander Fyre has served alongside Inquisitor Balerephos for two decades after being inducted for a 'three hour mission' to clear some Genestealers out of a dead Craftworld, but he has never once complained of this reassignment or the painful, painful injuries that it has caused him over the years.  Commander Fyre's stately demeanor and imposing facial hair help to keep the veterans under his command in order, even in the face of the horrible enemies of mankind and Inquisitor Balerephos' idiosyncracies.  Commander Fyre is usually accompanied by his Veteran Retinue and an Astropath.


Sergeant Ironheart



Sergeant Grafh 'Ironheart' Zefen is the leader of the 'Valar's Razors' Stormtrooper squads under Inquisitor Balerephos' command.  Sergeant Ironheart is a traditionalist, and sometimes clashes with the more unorthodox leadership and tactics of the 'Reaper Squad,' the Inquisitional Stormtroopers he serves alongside.  Still, his loyalty to the Imperium, and by extension, the Inquisitor, is unquestionable, especially after the Inquisitor risked his life and limb to save the 'Razors' on Khala, personally pulling the wounded Ironheart from the wreckage of a crashed Eldar tank and seeing to it that his damaged vital organs be replaced with augmentics.

'Valar's Razors' Squad, Imperial Storm Troopers





'Reaper' Squad, Inquisitorial Storm Troopers

The core members of the 'Reaper' Squad have been with Inquisitor Balrephos since he first reached the rank of full Inquisitor, although some of its members have changed during that time, and its number has risen from the usual 10 to an unorthodox 13.  Unswervingly loyal to Balerephos, the 'Reaper' Squad is usually split into three fighting forces.

'Scythe' Team






'Scythe' Team, one of the two fireteams usually made from the 'Reaper' Squad, is equipped with two Plasma Guns.  Typically, the 'Scythe' Team and the 'Harvest' Team spearhead an advance, supporting the Chimeras and Deathwatch Kill-Team from behind with their deadly firepower.

'Harvest' Team



'Shadow' Team



The 'Shadow' Team is comprised of the three best crack shots from the 'Reaper' Squad, armed with Plasma Guns, and all three of its members hold rank equivalent to the sergeants who lead the 'Scythe' and 'Harvest' teams.  This group almost unfailingly accompanies Inquisitor Balrephos into battle, never farther behind his advance than his actual shadow.

'Dreadwind' Vendetta Gunship



The 'Dreadwind' falls into the category of 'assets borrowed by Inquisitor Balerephos and then never returned.'  Its pilot, Ark Dartagan, may not be the finest Ace from the Imperial guard, but what he lacks in talent and experience he more than makes up for in sheer audacity.  Dartagan was inducted into Inquisitor Balerephos' forces when the Inquisitor asked for a pilot volunteer to deliver his Deathwatch troops into the heart of a Necron phalanx. 

Dartagan, at that point a cocky technician waiting his chance to become a pilot, volunteered when no pilot with any real combat experience would possibly consider doing so, and 'borrowed' a Valkyrie against his commanding officer's orders to carry the mission out.  Dartagan then proceeded to fly the Valkyrie directly towards the Necron monolith at speeds members of the Deathwatch Kill-Team later recalled as 'suicidal', and when he was inevitably shot down, crashed direction into the Monolith, opening a hole in its armor that later allowed Deathwatch Librarian Gabriel the Stern to plant a Meltabomb, destroying the foul contraption.  Dartagan narrowly survived this experience by bailing out at the last second  before impact (the Deathwatch team, miraculously, also landed unharmed) and then running around on the ground like a decapitated pterrachicken dodging Gauss Flayer shots until the Killteam settled matters with the Necrons. 

Inquisitor Balerephos then stepped in when the Commissar attached to Dartagan's unit attempted to execute him for his rash actions, inducting both the pilot and the nearest Gunship, a Vendetta called the 'Deathwind,' into his forces 'for the next few days.'  (By which he is generally understood to mean 'forever.')

'Nightcrash' Veteran Squad 




The 'Nightcrash' Veterans, also called 'Tal'shere's Raiders,' are a Veteran Squad under Commander Fyre, commanded by Sergeant Tal'shere.  They specialize in Stealth Demolitions, scouting ahead of the main force and destroying any installations or vehicles that would pose a problem.

'Cloudspear' Veteran Squad


[Image Coming in the Next Batch!]

The 'Cloudspear' Squad are armored assault Veterans under Commander Fyre, who usually operate from within a Chimera transport, and form the main thrust of any assault along with Inquisitor Balerephos.


Deathwatch Kill-Team Preview





To-Do List:

-Deathwatch Kill-Team
     -(3 members modeled but unassembled, 7 to go)

-Brother Charon

-Commissar Meredith Tahl

-Inquisitor Balerephos, and full Retinue

     -Acolyte Jenkins
     -Other Minions
     -Mystic/Chef Rylen Tarsas

-Sergeant Tal'shere

-Sergeant Fossman

-Co-opted Command Chimera ("Fortress of Indestructible Glory," also called "The FIG")

-Chimera ('Thunderhead')


-Stormshrug