Okay, so, I lied a little bit last post. Sorry, Mike and Bryan, but in my defense, Blizzard was here first.
I'm willing to say right now that this is going to be awesome. Given that it's been in Beta for ages (and apparently the Beta's pretty awesome, if a bit unbalanced), I'm not too worried about this statement biting me in the ass later.
Kudos to Blizzard for releasing another trailer to build hype - the first one did a great job, but I suspect that it's a bit far from people's minds, since it was, what, two years ago? Three?
Anyway, I have to say, the thing I'm most interested in with Starcraft II is the development of the plot, especially Raynor's personal arc, and it looks like he's going to be front and center for Wings of Liberty. I'm not very good at RTSes (though, like Warcraft 3, I may well find this one compelling enough to elevate myself from 'unforgivably horrible' to 'not a total embarrassment').
Starcraft's universe is interesting in that it's pretty much an extremely downscaled version of the 40k universe. It takes on many of the same themes, but does so over much smaller areas of space, with less species (who fill all of the same niches), and has only a few important characters (Raynor, Mensk, Zeratul, Kerrigan, and maybe, I dunno, Artanis?), particularly after the lore purge that took place in Brood War. I love the epic, expansive feel of the 40k universe, but this is nice, too. It lets you get invested in the characters, instead of the setting.
The number one feature I'm looking forward to is, as always, the campaign editor. Not that I actually ever FINISH the projects I begin in the campaign editor, but I very much enjoy working on them nonetheless.
Plus, given all of the giant robots they have now, I have a good reason to play Terrans. We'll have to see if they upset Protoss (and their noble Photon Cannon Spam) as my main species for Starcraft II.
Hell, it's about time!